21 JUN 2014 by ideonexus

 Characteristics of a Game

When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation. The goal is the specific outcome that players will work to achieve. It focuses their attention and continually orients their participation throughout the game. The goal provides players with a sense of purpose. The rules place limitations on how players can achieve the goal. By removing or limiting the obvious ways...
Folksonomies: gamification
Folksonomies: gamification
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07 MAR 2011 by ideonexus

 Advice for Dealing with Trolls

What to do instead So what should we do instead. It's very simple: Ask him what he means. ; interrogate him: "Why do you feel that Python is so bad? What do you find wrong with it?" Agree with him (but use a softer language): "Yes, Perl is a nice language, and I agree that Python has its downsides and/or trade-offs in comparison to Perl." "It's OK to prefer Perl, we'll still accept you here." This will make the troll lose steam and help you find a common ground. And eventually nego...
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An interesting take on the issue, which borrows a page from Wikipedia's suggestions for debate.